Pokemon Powers are essentially the early TCG's equivalent for Abilities and they can be greatly useful in the right situations. At the beginning of its trainer's turn, Light Arcanine's Drive Off forces the opponent to switch their Active Pokemon with one of their Benched Pokemon, assuming any are availa
However, the reason that makes Blastoise so powerful is that it is able to make energies come into play continuously through the game and get the strong attackers powered up extremely quickly, allowing the player to win the game before the opponent has any c
The second ability is Surf Together, which requires two water and one colorless energy card and deals 50 damage, as well as 10 extra damage for every one of the player’s benched pokémon. Furthermore, after flipping a coin, if it lands on tails, there is an extra 10 damage to each of the player’s benched pokémon. All in all, it is a powerful attacker that works efficiently, and, therefore, has found its place in many successful decks on the world st
One such card is the evolution of Vanillite found in the Darkness Ablaze expansion, Vanillish. For only a single water energy, this stage 2 pokemon can deal minor, but quick, 30 damage per attack with a chance to make the foe Paralyzed. With a bit of luck during the coin flips, this can leave the adversary crippled and weakened, unable to respond. Not only can this allow trainers to dominate the battle, but it can also give them time to draw and play Vanillish's evolution, Vanilluxe; an ice pokemon that is even more adept at freezing f
It is a normal attack as well, so, unlike Pokemon GX attacks, it can be used repeatedly. This kind of move, usually called "Hydro Pump", has been seen on water type pokemon cards since some of the earliest sets featuring the very first water starter line . Blastoise was the original user of this watery weapon, though variants have flourished since its incept
However, the Arrokudas themselves are not simple ammunition. Having a single one in hand as the battle begins can lead to a quick and devastating early-game strategy. Playing one of these slender aquatic pokemon on turn one, along with an energy card, can let a trainer summon two of their brethren from the deck onto the bench. On the next turn, retreat the active Arrokuda back to the bench and send out a Cramorant. If one also has a Double Colorless Energy, they can play it onto their avian ally and unleash a Continuous Gulp Missile for a colossal 180 damage. This low-cost tactic is likely to knock out almost any opponent. Being so early in the game, if the opposing trainer has no other pokemon, this can net a quick and decisive vict
Yveltal EX is undoubtedly an extremely powerful Dark-type pokemon card, which works wonders when played alongside cards like Darkrai. The first advantage of playing this card complementing Darkrai is its resistance to Fighting-types, a type that weakens Dark
Furthermore, the player can reshuffle all discarded water energy cards from the discard pile into the playing deck after using Riptide. Along with cards such as Misty’s Wrath and Secret Mission from the Wizards Of The Coast Era, this card is extremely power
Another with a great Pokemon Power, Light Machamp can enter the fray in a unique and more beneficial way than usual. Tag Team lets this muscle-bound pocket monster heal the ally Active Pokemon for 30 damage if they are played from the hand to the Be
Their Guiding Flame move makes Light Ninetales a bit more versatile, as it allows the card to help a fallen Baby or Basic Pokemon ally back onto the Bench. Since this move is so low-cost, it can still be useful even after a couple of Fire Bla
Furthermore, it has other useful abilities like Strafe, allowing it to change places with a benched pokémon that has been perfectly setup, as well as a GX attack known as Dark Call, which allows the player to remove two energy cards from the opponent’s pokemon. However, this attack can only be used once in a game and also should be used cautiously as it may backf
Its primary attack, Dark Pulse, can deal an additional 20 damage for every Dark energy that has been attached to each of the player’s pokemon. If the player uses Max Elixir, the number of Dark energies in play can be as high as 8-9, allowing the player to deal 180 damage on the very first turn, which is borderline bro
Strategies involving different cards can be found among all types, though there are some especially cool ones seen in the more recent expansions. In the Vivid Voltage set, there is a Cramorant card that can do 60 damage multiplied by how many Arrokuda cards are discarded from the bench. Since Cramorant is a basic pokemon, it can be played immediately, making it a great lead pokemon due to its sufficient 110 HP. Their Continuous Gulp Missile costs 2 energy of any type, making it very quick to set up. With one of the common Double Colorless Energy cards, this move can potentially be used on the first turn that Cramorant is act