Players who are looking for something a bit comedic and heartwarming should seek out two escaped convicts just outside Rhodes in the woods near the train tracks. "The Ties That Bind Us" is a three-part quest where Arthur (or John) can encounter the duo multiple times, helping them to avoid recapture (or turning them back in for the bounty money if they see fit). The duo is rather funny to watch, initially hating on one another quite a bit, but it soon becomes apparent to the player that they're pretty reliant on each other for survi
Despite the risk involved, to both his wellbeing and that of his family, John offers each of his former compatriots the chance to surrender. He knows them better than he knows himself and, as such, harbors no illusions that they will come quietly. Yet he still extends the olive branch to those he once called fri
Throughout the indie Game Music, Dutch and his men would continue to make that one final big score before entirely disappearing from the criminal world, thus winning him a nickname among the fans as 'Dutch Plan der Linde.' He always boasted about how he's had a plan to move the gang to Tahiti , the South Pacific tropical island where he could 'harvest mangoes' & 'be rebo
Arthur is initially taken in by this man's friendly approach and even decides to enter the cabin to partake in a meal this man offers. However, this turns out to be a massive mistake, with the man knocking Arthur out before performing some highly unpleasant acts. After this unfortunate encounter, Arthur wakes up in the middle of nowhere and can decide to go back to the location and get his revenge on this sick, demented
When we first meet John, he's just a rough and tumble cowpoke who gruffly shouts out the name Bill Williamson. He tries to give his old pal a chance to surrender peacefully, an act that is honorable and foolish in equal measure, before getting shot for his trouble. As a player, that's all the motivation we need. We are looking to reunite with our family, and some dude just shot us. It's game
When players get a wanted level in Grand Theft Auto , police officers will chase after them. If players manage to elude the police long enough, the wanted level will go down. Once players don't have a wanted level anymore, the police will stop chasing t
After going to visit the camp again, Arthur finds out that the lumberjacks are being hounded by a pack of wolves who are irritating them every step of the way. As always, players who want to play the role of the good Samaritan can go and kill these animals, allowing the lumberjacks to resume their work without worrying about being hunted d
If players head northeast of Strawberry, they'll find themselves in a lumberjack camp that is full of many interesting characters. Players can initially sell some of their supplies at a premium here if they're strapped for cash. A visit later on will feature an event where a lumberjack gets trapped under the trunk of a tree, prompting Arthur and the other members of the camp to go and help free
In the first Red Dead Redemption , John Marston can find strangers and complete tasks for them. These types of side missions were first featured in Grand Theft Auto 4 and gave the player a chance to discover a little more about the game's world. These side missions could range from gathering flowers for an old man to blackmailing a politician. These stranger missions can still be completed during the epilogue, even if they were started by John. The strangers will comment on Jack looking different , but will gladly accept his h
Speaking to a nun reveals the woman ran off to the cemetery with her old pimp. John confronts the man, who is digging a grave after accidentally killing her. John duels the pimp, killing him and avenging the woman. It's a rather sad conclusion to Eva's story, showing just how dangerous life was in the Old West. It's unlike most of RDR1 's Stranger Missions, which usually feature moments of lev
We all know Dutch's ruthless and unforgiving nature, like when he once promised never to hesitate to eliminate anyone from the gang who snitched, but why did he have to go that far to kill Gloria? Yes, she was a gold-digging degenerate who pointed her knife at him when she asked for more gold, but she could easily be disar
Aiming a gun at someone will alert the law, which will lead Arthur to become wanted. The longer the player fights, the higher Arthur's bounty becomes, until he's even wanted dead or alive. It can be frustrating how a good deed can unravel into an intense shoot
I remember thinking that this surely couldn't be the end of John. Not after all he'd done. I was convinced that there was a way to survive the final shoutout with the government. At the very least, I hoped that I could take Ross down with me. It seemed the only just option, the only thing that seemed fair. But Red Dead Redemption isn't interested in being f
Near the beginning of Red Dead Redemption II , Lenny and Micah get caught by the law. Lenny escapes, and he tells Arthur that Micah's going to be hanged. By this point, it's established that Arthur doesn't like Micah, so he doesn't immediately jump at the idea of rescuing him. He can also tell that Lenny's upset by what happened, so he decides to take Lenny drinking before they rescue Mi