Albion even seems to hold claim to its very own version of the Master Sword from The Legend of Zelda. One grave in Fable III reads: "Andrzej Zamoyski 'It's dangerous to go alone. Take this.'" It's not clear who Andrzej Zamoyski is, but his quoted line is iconic from The Legend of Ze
Just as much a survival horror game as it is a role playing game, S.T.A.L.K.E.R.: Shadow of Chernobyl is a scary good time filled with terrifying mutants and plenty of abandoned buildings to explore. Featuring multiple endings and a heaping pile of side quests to traverse, the game builds a believable world constructed around mystery and intri
BW: It may not be for me to say, but yes, since you asked, it is the best of all possible DCU/Fables crossovers, in my not very humble opinion. I’ve wanted to have these two characters meet for years, and finally got to write it. I don’t know if you could call it a dream come true, but it’s certainly a longstanding ambition come t
SR: Fans will also be thrilled to see the creative team assembled for this release, and Mark Buckingham returning for this arc. Can you speak to that collaboration, behind the scenes with this series ret
Fans needed something big to keep the hype train rolling after such a long wait. Though the marketing didn't give away too much late game information, it did give up the games big ticket character: Johnny Silverhand. The marketing also revealed his motivations for the entire g
The first Witcher game is legendary in its own right, having kicked off one of the most beloved fantasy franchises in gaming history. The story of Geralt of Rivia is one of hardship and turmoil, exemplified by the tough choices players must make in each g
If you played Fable III for the first time at a young, impressionable age and were horrified by the opening cutscene, in which an ambitious chicken leaves home to explore the city but it's implied he's killed by the ending, then there is good n
BW: It does pick right up where issue 150 left off. In the first issue we meet a couple of new characters, and reconnect with some of the old and beloved ones. It follows the Wolf family, who’ve decided it’s time to move back to Bigby’s old stomping grounds (which is where the title "The Black Forest" comes from), and it also follows a Fables character we expected not to see again, as she navigates our world which used to be the mundy world, but is now a place of unleashed wild magic. The story’s about growing up, adapting to new ways, and letting go of old things that are past their t
This is a bit of a heavy topic for a game to take, but Death Stranding 's best moments come from jumping into really tough situations, like Higgs' backstory and the Chiral Artist's relationship with the Junk Dealer. The same situation might not work as well with Demens, considering the ideological difference there not being something that can be so easily handwaved with a "because video game" mechanic. However, including these enemies can open up for new options that only some players might even see by the end, but could have a huge impact on the experience and perception of the game wo
One change that should definitely be made to how MGS5 handles this system, however, is the removal of the Fulton recovery balloons that makes capturing enemies very easy. Instead, players should have to physically take Mules and Demens to different facilities, possibly to a specific few that have the ability to rehabilitate these enemies, making each recruitment a much more intimate encounter. Given that the entire narrative of Death Stranding involves connecting Sam to the other characters around him as much as connecting the United Cities of America, having the chance to rescue people would really help drive those themes h
One element of the series' legacy that Fable will have to bring back is its world. Fable may be going open world , but it will have to make sure to keep the character of the world that Fable fans expect. The world of Albion has a very unique flavor to it, with a lot of British humor and wacky characters for players to run into. Few other RPGs feature quests that see players hunting down sentient garden gnomes and Fable will have to keep that tone and character or it will completely stop feeling like Fable. Fable will also have to bring back the series' interactivity. Buying properties, building relationships, and the player having a large impact on Albion will be very important for Fable fans to connect with the newest g
While the changes to gameplay have been welcomed by fans as years have gone on, the long introduction and slow starting story have been a thorn in the sides of many die-hards since it first came out in 2
There's clearly already a good amount of shared structure between Death Stranding and Metal Gear Solid 5: The Phantom Pain , the last game in the series developed by Hideo Kojima Productions. However, with as much DNA as these two titles share, there is one feature that isn't common between the two that Death Stranding 2 should chan